Category Archives: Blog

Self-Care and You!

Self-Care and You!

  With the end of the semester fast approaching, I’m sure we’re all feeling the pressure. Exams, projects, papers… so many things to take care of and not enough time! But in times like these, in school as in all areas of life (especially in the game dev industry), it’s important to remember to find the time to take care

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Fail Harder (Then Try Again)

Fail Harder (Then Try Again)

Let’s talk about failure. Last time, we talked a little about what it takes to start making your ideas a reality. The key, my friends, is initiative. Good ideas are a dime a dozen, but what really sets good ideas apart from great ideas is whether or not anything comes of them—being willing to take those first few steps into

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Meet Our Teams: No Name Gaming

Meet Our Teams: No Name Gaming

We’re really focused on helping people learn the skills they’ll need at the MacEwan Game Dev club, and this semester we have a group of bright eyed and (mostly) brand new game development specialists joining us. The following is an interview conducted by our resident social media guru, Logan, with Team No Name Gaming. (This interview is shortened and edited

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Who are you?

Who are you?

How much do you know about what your school has to offer you? I’m not just talking about classes or degrees here, I mean what does your school do that maybe nowhere else in the world does? So many of us go to university paying out tens of thousands of dollars with our heads down, complaining about tuition hikes and

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Upwards and Onwards.

Upwards and Onwards.

Ideas are weird. And cheap. Free, basically nothing. Go up to any self-respecting business person or creator, and go on, tell them, “I’m an ideas guy!” (Yeah. You, me, and every other person out there. Here’s an idea for you—I accept no responsibility for any hurt feelings on your part when someone, inevitably, laughs in your face. Here’s another idea

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