Fall 2017 Lesson Schedule

Jon Blackley/ October 12, 2017/ Lessons

Sept. 22: Networking
Sept. 29: Scope
Oct. 06: Fun and Game Loops
Oct. 13: Project Management + Business of Game Development
Oct. 20: Limitations and Parameters + Designing rules and mechanics
Oct. 27: User Interface + User Experience
Nov. 03: Storytelling in Every Facet
Nov. 10: Affordances and Meaningful Choices
Nov. 24: How to Pitch Your Game + Concepting and Documentation
Dec. 01: QA + Critique vs Playtesting