Fall 2017 Lessons

Reid Whelton/ October 15, 2017/ Lessons

Hey everyone, we want to provide as much information as we possibly can to all of our members (and the public too!) to best assist in your game development career. For the newbies and the pros, below are the slideshows for all of the lessons we are teaching this semester, updated as we use them in our club meetings.

Week One – Finding the Scope of your Game

Week Two – Fun, Game Loops, and Flow

Week Three – Project Management

Week Three – Business of Game Dev

Week Four – Designing Rules and Mechanics

Week Five – User Interface and User Experience

Week Six – Narrative Design

Week Seven – Affordance and Meaningful Choices

Week Eight – Pitching Your Game

Week Nine – Critique & Crticism

Bonus – Networking Crash Course