Tag Archives: lessons

Fun, Game Loops, and Flow

Fun, Game Loops, and Flow

Ever wonder what makes a game fun? It’s all in how it’s put together! In this presentation, Reid goes over the fundamentals of fun, what game loops are and how they work together, and understanding cognitive flow and why it’s important in game design. Week Two – Fun, Game Loops, and Flow

Finding the Scope of Your Game

Finding the Scope of Your Game

Why do projects die? Generally, the answer lies in scope (or lack of). In this short presentation, Vanessa goes over the first few steps you need to take before you embark on any sort of creative endeavour. Finding the Scope of your Game

Fall 2017 Lessons

Fall 2017 Lessons

Hey everyone, we want to provide as much information as we possibly can to all of our members (and the public too!) to best assist in your game development career. For the newbies and the pros, below are the slideshows for all of the lessons we are teaching this semester, updated as we use them in our club meetings. Week

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Fall 2017 Lesson Schedule

Fall 2017 Lesson Schedule

Sept. 22: Networking Sept. 29: Scope Oct. 06: Fun and Game Loops Oct. 13: Project Management + Business of Game Development Oct. 20: Limitations and Parameters + Designing rules and mechanics Oct. 27: User Interface + User Experience Nov. 03: Storytelling in Every Facet Nov. 10: Affordances and Meaningful Choices Nov. 24: How to Pitch Your Game + Concepting and

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