Fail Harder (Then Try Again)
Let’s talk about failure.
Last time, we talked a little about what it takes to start making your ideas a reality. The key, my friends, is initiative. Good ideas are a dime a dozen, but what really sets good ideas apart from great ideas is whether or not anything comes of them—being willing to take those first few steps into unfamiliar territory, and to keep going as you plunge into the great unknown.
Initiative is great, guys. But it’s not a one time deal. Initiative is also what you’ll need to reach for, time and time again, as you fail, time and time again.
It’s important to remember that everyone makes mistakes. It’s an unavoidable and healthy part of living. And there are small mistakes, which you’ll maybe smack yourself a little over before getting over it, and then there are huge, monumentous mistakes that make you feel as if the earth below your feet has shifted and swallowed you whole, burying you in the overwhelming weight of the consequences of your choices.
No really. It’s okay.
Making mistakes is natural. Making mistakes is human. But so long as you’re able to take a step back and do some self-examination so you can really learn and grow from your mistakes, then you haven’t really failed. You’ve just learned something new.
Making games, like any creative venture, is hard. (Like. Really really hard. But enjoyable. If you’re into that sort of thing.) You will run into snags, and things won’t always work out the way you envisioned. Sometimes, projects fall through entirely. That’s okay. What matters is that you tried. What matters is that you’ll try again.
Take a step back, breathe, and rather than think about it as an outright failure–look at it for what it is, which is a valuable learning experience. Then take another deep breath, take what you’ve learned, and try again.