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Event Overview

Press A to Start is coming back, and bigger and better than ever! Thanks to your support, we were able to grow Press A to Start 2019 into a full day game development conference! Next year, our team is excited to bring you a larger showcase, featuring video games, board and tabletop games, VR projects, and portfolios from talented developers across the province, as well as panels on different topics from game development.

 

Whether you’re a student or someone just starting out, a developer already in the industry, or someone who just loves games and is curious about how they’re made, Press A to Start 2020 will have something in store for you! Tickets will be available on Eventbrite.

Panels

We’re accepting applications from the community to present at Press A to Start! If you have a topic that you’re knowledgeable on and want to share your passion with others, apply today!

Applications must be submitted by January 4th, 2020 and will be subject to approval by committee to ensure a diverse and engaging set of panels. All applicants will be contacted by January 11th, 2020 to be informed if they have been accepted.

Showcase

Do you have a game, project, or portfolio you’d like to show off? Apply below to get involved in Alberta’s biggest game development showcase!

 

Showcase submissions are available until February 29th, 2020 or until we run out of space!

 

Talks

Are you interested in a career in game development? Are you unsure of where and how to start, or what opportunities are available to you? Join our table of expert panelists as they share their stories of how they got their start in their careers, as well as a look into the day-to-day of what their roles entail, and how this may change throughout the development process. Our panelists will share tips and tricks on how to build a portfolio, what skills you may need to work on depending on your discipline, and more!

Panelists:

To be announced

Serious video games are under-represented at the post-secondary level, and those that do exist are often not “fun to play”. This talk will discuss the development of a game that is fun to play for first year biology students called Life on the Edge. The game was developed by interdisciplinary collaboration between Biological Sciences, Computer Sciences, Design Studies, and Music at MacEwan.

How to deal with stuff that gets in the way of finishing a “small” game you stupidly decided to make with no experience.

Artists and developers are under tight demands to produce top quality content that meets the demands of the projects and maintains an artistic consistency. In response content creators are turning to capturing reference from the real world more and more, not only as a means/method to create accurate representations, but also to provide inspirations, ideation, and generative design. In this talk various affordable methods for capturing and working with real world references will be explored.

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Don’t forget to follow #PressAtoStart and @macewangamedev for news and updates!