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Fall 2017 Lesson Schedule

Fall 2017 Lesson Schedule

Sept. 22: Networking Sept. 29: Scope Oct. 06: Fun and Game Loops Oct. 13: Project Management + Business of Game Development Oct. 20: Limitations and Parameters + Designing rules and mechanics Oct. 27: User Interface + User Experience Nov. 03: Storytelling in Every Facet Nov. 10: Affordances and Meaningful Choices Nov. 24: How to Pitch Your Game + Concepting and

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